Welcome to Modern Naval Warfare.
Submerge into the dark and unforgiving world of the modern, high tech naval battlefield.Track your enemies, avoid patrols and mines, engage in covert operations, fight your way with torpedoes and unleash devastating cruise missile attacks.
It’s all in a days work.
Sonar, fire control, radar, navigation and communication systems all modeled to bring you the most authenting naval action to date. At the same time each platform has its own unique set of stations, system and weapons.
Feel the burden of commanding a multi billion dollar machine of war where your every decision counts. And while you may not be able to win the conflict by yourself, you may very easily be the one who loses it.
You think that enemy ships and helicopters are your only enemies? Bad weather, difficult sonar conditions and treacherous underwater topography can kill as fast as any torpedo.
Heavyweight and lightweight torpedoes, anti-ship missiles and land attack cruise missiles are all included and faithfully modeled. However all it takes is a well placed snapshot from your enemy to ruin your whole mission and your day.
You want to design your own set of missions or campaign? Maybe try some “what if” scenarios? Or you rather recreate a real world incident? With the web based mission editor you can do all of the above and more.
Live and fight through real world oceans filled with islands, harbours, civilian traffic, biologics (you know whales, dolphins, fish etc.) and of course targets. Moreover there is a full range of mod tools for 3rd party expansion.
Modern submarines are complicated machines. Why fight alone? Invite your friends to man the various stations and gain the tactical advantage. But beware since your enemies may have exactly the same idea.
Not enough displays? No worries! Dig up your old notebooks and use them as additional displays or bring a couple of tablets and use them as command panels. Now you can have your own simconn.
Real ships are not operated by one person and neither do ours. A ship might react differently to a situation depending on who is currently on watch and who is manning each station. This is true both for your own boat and for NPC vessels.